FULL_TIME
0-2
Research Intern - Neural Rendering & Character AI (Applied Science)
11/27/2025
Research Interns conduct original research and build prototypes in areas such as neural rendering and character AI. They collaborate with mentors and other interns, present findings, and contribute to the research community.
Working Hours
40 hours/week
Company Size
10,001+ employees
Language
English
Visa Sponsorship
No
About The Company
Every company has a mission. What's ours? To empower every person and every organization to achieve more. We believe technology can and should be a force for good and that meaningful innovation contributes to a brighter world in the future and today. Our culture doesn’t just encourage curiosity; it embraces it. Each day we make progress together by showing up as our authentic selves. We show up with a learn-it-all mentality. We show up cheering on others, knowing their success doesn't diminish our own. We show up every day open to learning our own biases, changing our behavior, and inviting in differences. Because impact matters.
Microsoft operates in 190 countries and is made up of approximately 228,000 passionate employees worldwide.
About the Role
Research Interns put inquiry and theory into practice. Alongside fellow doctoral candidates and some of the world's best researchers, Research Interns learn, collaborate, and network for life. Research Interns not only advance their own careers, but they also contribute to exciting research and development strides. During the 12-week internship, Research Interns are paired with mentors and expected to collaborate with other Research Interns and researchers, present findings, and contribute to the vibrant life of the community. Research internships are available in all areas of research, and are offered year-round, though they typically begin in the summer. Conduct original research and build prototypes in areas such as: Neural rendering & scene representations (radiance fields, Gaussian splats, hybrid implicit/explicit models, dynamic/deformable fields). Generative 3D/4D (image-/video-/text-conditioned 3D generation, diffusion/score-based methods, consistency & editability). Digital human & facial animation (speech-/audio-driven animation, identity/expression control, temporal coherence). Interactive character intelligence (learned controllers, multimodal conditioning, behavior/style control). Design datasets and evaluation protocols; perform ablations and benchmark against public and internally curated evaluations. Currently enrolled in a Master's or Ph.D. program in Computer Science, Electrical Engineering, Applied Math, or related field with a focus in vision/graphics/machine learning. In addition to the qualifications below, you'll need to submit a minimum of two reference letters for this position as well as a cover letter and any relevant work or research samples. After you submit your application, a request for letters may be sent to your list of references on your behalf. Note that reference letters cannot be requested until after you have submitted your application, and furthermore, that they might not be automatically requested for all candidates. You may wish to alert your letter writers in advance, so they will be ready to submit your letter. Hands-on experience with deep learning (e.g., PyTorch); familiarity with diffusion/transformers and training pipelines. Proficient programming skills (Python and/or C++) and clear technical communication. Publications in CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, ICML, ICLR, 3DV, AAAI, IJCAI, or journals (e.g., IJCV, IEEE/ACM Transactions). Depth in one or more: neural rendering, Gaussian splatting, NeRF-style models & variants, generative 3D/4D (diffusion), speech-/text-conditioned animation, character control/behavior modeling, multimodal learning, 3D consistency & evaluation. Experience with scalable training, dataset curation, and evaluation; efficiency techniques (distillation/quantization) are a plus.
Key Skills
Deep LearningPyTorchProgramming SkillsPythonC++Technical CommunicationNeural RenderingGaussian SplattingGenerative 3D/4DSpeech-Driven AnimationCharacter ControlMultimodal LearningDataset CurationEvaluationEfficiency TechniquesPublications
Categories
Science & ResearchTechnologyEngineering
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