Question
Full-time
10+

Senior 3C Expert Designer, Mobile Shooter

11/28/2025

Propose and evolve high-level 3C solutions for Character, Controls, and Camera systems while respecting the game vision and project realities. Analyze existing 3C foundations and recommend improvements based on competitive mobile shooter standards.

Working Hours

40 hours/week

Company Size

201-500 employees

Language

English

Visa Sponsorship

No

About The Company
Welcome to the world of Frima! We are a video game studio based in Quebec City. Designing and delivering entertaining digital experiences has been our daily obsession since our very beginning in 2003. Our mission? To cultivate creative audacity in the creation of digital entertainment experiences that are acclaimed by our audiences, recognized by our peers and sought after by our partners. Our success lies in our ability to marry our creative boldness with our expertise in data and market analysis in the development of PC/Console and Mobile games. This synergy allows us to always have the right target in our sights, and to hit the bull's eye. Giants like Epic Games, Microsoft and Amazon trust us. Frima also offers challenging careers with excellent opportunities for advancement in game design, programming, visual design, 2D/3D art and animation, and more. We believe that a true work-life balance is what allows our team to innovate and entertain, day in and day out. Facebook: http://facebook.com/frimastudios Instagram: https://www.instagram.com/frimastudio Jobs: https://frimastudio.com/en/careers/
About the Role

Company Description

We need an impact player!

Frima is looking for a Senior 3C Expert Designer, Mobile Shooter to help take its game design team to the next level.

 

At Frima, we've been cultivating creative audacity for over 20 years! We're proud to have been recognized by GamesIndustry.biz as one of Canada's top employers in the video game industry for 2021, 2022 and 2023 (GamesIndustry.biz).

 

And the reason is simple, we know how to take care of our people:

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: remote (for residents of the province of Quebec), hybrid or in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP;
  • 400$ allowance towards the purchase of ergonomic equipment.

 

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely;
  • Come and discover the rest for yourself!

Job Description

What your weeks are going to look like

  • Propose and evolve high-level 3C solutions for Character, Controls, and Camera systems, while respecting the game vision, multi-platform constraints, partner expectations, and the realities of the current project
  • Analyze existing 3C foundations, quickly identify gameplay, responsiveness, and ergonomics issues, then recommend concrete improvements based on competitive mobile shooter standards
  • Make design decisions on 3C systems, supported by data and best practices, in collaboration with the Lead Designer or Game Director for major strategic directions
  • Design, prototype, and iterate on 3C mechanics to validate design hypotheses, support the team in implementation, and ensure a strong, consistent, and competitive experience
  • Work closely with Production, the Lead Designer, and the gameplay, UI, UX, data, and tech teams to ensure smooth 3C integration and continuous alignment with the partner
  • Act as the project’s 3C reference and help maintain a long-term product vision
  • Support and grow the team’s designers by sharing expertise and helping unblock complex challenges
  • Contribute to the design community through mentorship, ongoing training, and sharing best practices tailored to mobile shooter productions
  • Improve the project’s 3C processes and standards, document learnings, and propose reusable approaches
  • Participate in retrospectives and project reviews

Qualifications

What we're looking for

  • College diploma in video game design or another related field combined with equivalent experience;
  • Minimum of ten (10) years of experience in video game design;
  • Strong command of design tools: 3D level editors, Unreal game engine, scripting tools, and modeling tools;
  • Experience bringing a highly successful shooter game to market;
  • Good proficiency in French and English, both spoken and written;
  • Portfolio required, demonstrating your work (French or English, English strongly recommended);
  • Excellent command of both written and spoken French and English. English proficiency is required, as we collaborate with English-speaking partners;
  • Available to travel internationally when needed.

 

What we value in our team

  • Ability to handle multiple requests simultaneously and manage priorities;
  • Demonstrated curiosity for new technologies;
  • Strong analytical and synthesis skills, with great ease communicating ideas;
  • Autonomy, resourcefulness, attention to detail, and the ability to work well in a team.

Additional Information

Come and make a difference with us! #FrimaLife

 

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.

Key Skills
Game Design3C SystemsCharacter DesignControls DesignCamera SystemsPrototypingData AnalysisTeam CollaborationMentorshipDocumentationScripting ToolsUnreal Engine3D Level EditorsMobile ShooterGameplay AnalysisErgonomics
Categories
Creative & MediaTechnologySoftware
Benefits
Flexible WorkingVacationSick DaysPersonal DaysGroup InsuranceRRSP ContributionErgonomic Equipment Allowance
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